Concept visualisation — augmented reality

A global immersive-experiences studio for museums, galleries & exhibitions

Make every artefact unforgettable.

Quiet objects behind glass become worlds people step inside. We capture artefacts and entire sites in exacting detail — then bring them alive, everywhere.

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02 · The shift

‘Look, don't touch’
is losing the room.

We now spend more than twenty years of our lives in front of screens — and those screens are becoming spaces. As spatial computing moves attention from the phone in your hand to the room around you, audiences arrive expecting to step inside, not just stand back. Behind glass, an artefact competes with that expectation — and loses.

Immersive isn't our pivot — it's what our founders have been building, globally, since 2016.

Look, don't touch Immersive
22savg. dwell
38%stop & engage
0engaged now

Illustrative simulation · visitor movement by demographic — drag the slider to scrub between eras, tap a group to follow it.

03 · The evidence

Behind glass, a masterpiece holds you for 27 seconds.

Let people step inside it, and they stay for hours.

27 seconds is the average a visitor spends with an artwork (Smith & Smith, the Met). At Frameless — London's largest immersive gallery — most stay close to two hours.

What the digital layer does to a visit

+0%longer dwell timeimmersive / AR studies
+0%better recall afterwardsPRESENCE review
0%say they understood morePRESENCE review

Why now — and why it's a London advantage

Under‑35the audience you've chased for 20 yearsimmersive skews young
£0bnUK immersive boom by 2030, London-ledStoryFutures · Immerse UK
£0mArts Council culture funding, 2024/25'Unlocking Collections' priority

And every scan is permanent — a millimetre-accurate, restorable digital twin of the work. Figures are independent studies & UK sector data — indicative of typical uplift, not guarantees.

04 · Our answer

From behind glass
to alive, everywhere.

We move a collection the whole way from traditional to immersive — and we do every part of it. Four moves, end to end; start with one, or let us take you across all four.

Traditional · behind glass Immersive · everywhere
01

Capture

Digital twins

  • Artefacts, millimetre-accurate
  • Entire sites & buildings
  • A permanent preservation record
02

Build

Engaging experiences

  • Artefact AR & storytelling
  • Interactive large-format
  • Conversational AI guides
03

Immerse

Live it in MR

  • Mixed Reality experiences
  • Apple Vision Pro
  • Full-scale, in your space
04

Open

Anywhere, on the web

  • Hosted web — no ticket
  • Touring digital editions
  • Kiosks & gallery screens

Most “going digital” means a screen on the wall. We mean the whole transformation — and we do all of it.

One studio · the complete arc

05 · Foundation

A flawless twin —
down to the tool marks.

A digital twin is a millimetre-accurate 3D replica — geometry, colour and surface — of a real artefact or an entire site. We've been making them since 2016, without ever touching the original: a non-contact scan that records every detail in minutes, not hours.

Non-invasive scan of a real artefact

0.02mmscanning precision
0.05mmpositional accuracy
Minutesper object — not hours
Everytool mark & paint trace, kept

From a single artefact to an entire fortress.

Golconda Fort · complete site digital twin

~2 weeksto capture the entire Golconda Fort complex, end to end.
Centimetre-preciseaccurate across every wall, stair and courtyard of the site.
A firstthe first complete digital documentation of Golconda.

A twin, live in an interactive space

Exploring a captured twin

Another heritage site, twinned

More from the twin library

One hostable twin library.

Every scan lives in a library you own and can host on the web — and beyond display, the same twins go to work:

PreservationA permanent, restorable record — captured with zero contact and zero risk to the original.
ResearchMeasure, compare and study at micron detail, without ever handling the artefact.
Archive activationBring stored, rarely-seen collections out of the vault and back into view.

We've been building immersive since 2016 — capture teams who've twinned delicate objects and entire monuments alike, upgrading to the latest scanning tech as it ships.

06 · Pre-visit

The first hello,
before they ever arrive.

Augmented reality turns posters, tickets, newspaper ads and social posts into living doorways — a digital layer that opens on any phone, with no app to download.

↓ how it reaches them

AR enriches the physical world with a digital overlay, seamlessly blending the real and the virtual. Reachable through any standard smartphone, it overcomes spatial constraints and draws larger audiences — reach and curiosity, working for you before anyone walks in.

No appOpens straight in the browser — scan or tap a link, and it just works.
Any surfacePosters, tickets, flyers, newspaper, packaging, a post in the feed.
Out in the worldAcross the city and online, long before a visitor reaches your door.

AR newspaper ads · a live, interactive layer on ordinary print

More AR, out in the wild

Then — Arrival

The ticket and brochure come alive in their hands.

The same digital layer, now contextual to the moment they walk in. AR on the ticket and brochure welcomes them, points the way and sets the tone — turning a throwaway stub into the opening scene of the visit.

Contextual AR on a ticket & brochure

The Tribe Team card — scan the whole card for an augmented reality experience

Try it yourself

Scan to meet our CEO in AR.

Point your phone at the card — the whole card is the trigger. A web-AR experience opens right in the browser, and our CEO appears, talking to you, standing in your space. No app, no install — the same effortless first hello a poster gives your visitors.

↗ opens in any mobile browser — iOS & Android

08 · Deep immersion

The whole museum becomes a world you step into — together.

With Apple Vision Pro, deep mixed reality turns a dedicated space — or the entire building — into a living world the whole family explores at once. Walk through it, reach out, and touch it.

This isn't a headset in the corner for one person at a time. It's a shared world the whole group stands inside together — and every object can open a contextual world of its own.

SharedThe whole family inside one mixed-reality world at the same moment — not solo, one at a time.
A room — or all of itBegin with a single dedicated MR space, or turn the entire museum into the experience.
A world per objectEach artefact can unfold its own contextual world around the people in the room.

Mixed reality · the exhibit steps off the plinth and into the room

09 · Installations & kiosks

From a kiosk to a giant wall — the collection, in their hands.

The same digital twins drive self-serve kiosks and room-scale interactive screens. Visitors zoom into an object, turn it over and dig into its story at their own pace — and on a giant screen, the whole gallery leans in together.

Large-scale interactive screen · twin-powered

Interactive screensRoom-scale, multi-touch walls that turn a gallery into a canvas the public can actually touch.
Self-exploration kiosksTwin-powered stations where visitors handle and inspect any object themselves, in full detail.
Giant-screen modeThe same content at cinema scale — a spectacle the whole room shares at once.

And none of it is trapped in the building — the same experiences live on the web too: touring digital editions, open to anyone, no ticket required.

10 · How we work

Start with one pilot — and own everything that comes out of it.

A deliberately low-risk way in: a single, scoped pilot you can put in front of visitors in weeks, not quarters — with your data, your IP and your collection handled to your standards throughout.

01

Scope

~1–2 weeks

We pick one object, gallery or space and agree the pilot's goal and how we'll measure success.

02

Capture & build

~2–6 weeks

Non-contact scanning on-site, then we build the digital twin and the immersive experience around it.

03

Launch & measure

Pilot goes live

It goes in front of visitors; we track dwell, engagement and response together, then decide where to scale.

On-site, handled

Non-contact capture with white-glove care — nothing touches the original, and your team stays in the loop throughout.

You own it

The twins, the data and the IP are yours to keep, host and reuse — with no lock-in of any kind.

UK delivery

A London studio and UK-based delivery, with your data handled to your institution's standards.

11 · The ask

Give us one gallery.
We'll give you the pilot.

Pick a single object, gallery or exhibition. We'll capture it, build the immersive layer and put a working pilot in front of your visitors — so you can see the dwell, the delight and the numbers for yourself, before committing to anything bigger.

Kirti Kumar Experience Designer & Director kirti@thetribe.team

Open for pilots — London